Radiation: Difference between revisions

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'''Radiation''' is a virtual pollutant in the game that slows {{infoicon|Population|Population Growth}} by reducing the birth rate. It’s produced by overheated [[Nuclear Reactor]]s ([[Nuclear Meltdown]]) and unsafely stored radioactive materials like [[Spent Fuel]].
'''Radiation''' is a kind of pollution produced by overheated ([[Nuclear Meltdown]]) [[Nuclear Reactor|Nuclear Reactors]] or the open storage of [[Spent Fuel|spent radioactive fuel]]. Radiation can be avoided by properly storing spent fuel in a functioning [[Radioactive Waste Storage]] or reprocessing it. A nuclear meltdown, and subsequent radiation release, can be avoided by preventing reactor heat from maxing out which is usually caused by a overflow of [[Steam (High)]] or [[Steam (Super)]] and lack of cooling water.
 
== Sources ==
* '''Reactor Leaks''': Occur during a [[Nuclear Meltdown]], caused by maxed-out heat from excess {{infoicon|Steam (High)}} or {{infoicon|Steam (Super)}} and insufficient cooling water.
* '''Radioactive Materials''': Generated when materials like [[Spent Fuel]], [[Spent MOX]], [[Plutonium]], and [[Fission Product]] are stored outside a [[Radioactive Waste Storage]], including during transport or at the [[Shipyard]].
 
== Effects on Population Growth ==
* '''Impact''': Reduces the birth rate, not {{infoicon|Health}} directly, slowing population growth.
* '''Averaging Period''': Radioactive material effects are averaged over 4 months.
* '''Maximum Penalty''': Total birth rate reduction can reach up to around -4 to -5 Growth under severe conditions.
 
=== Reactor Leaks ===
* '''Penalty''': Each leak reduces birth rate by roughly 0.13 Growth per month (based on frequency), with effects lingering over time.
* '''Example''': 1 leak per month ≈ -0.13 Growth; 10 leaks per month ≈ -1.3 Growth or more.
 
=== Radioactive Materials ===
* '''Penalty''': Starts at 480 units of radiation (no effect below this), with every 800 units above adding 1 Growth penalty, capped at -2.5 Growth.
* '''Radiation Levels''': Sum of exposed materials’ levels contributes to the total.
* '''Examples''':
** 1000 units per month = -0.65 Growth ((1000 - 480) ÷ 800).
** 4000 units per month = -2.5 Growth (maximum material penalty).
{| class="wikitable"
|+
!Material
!Radiation Level
|-
|[[Spent Fuel]]
|2
|-
|[[Spent MOX]]
|2
|-
|[[Plutonium]]
|2
|-
|[[Fission Product]]
|4
|}
 
== Management Tips ==
* '''Prevent Meltdowns''': Ensure {{infoicon|Nuclear Reactor}}s have adequate cooling water and manage {{infoicon|Steam (High)}} or {{infoicon|Steam (Super)}} overflow.
* '''Safe Storage''': Use [[Radioactive Waste Storage]] to contain radioactive materials, or reprocess them in a [[Nuclear Fuel Reprocessing]] facility.
* '''Minimize Exposure''':
** Build reactors, reprocessing plants, and storage close together to shorten transport routes.
** Use [[Flat Conveyor|Tier I belts]] for quick movement and avoid long belts.
** Assign a single [[Pickup|small truck]] for transport to limit exposure time.
* '''Handle Moves Carefully''': When relocating stored waste, move it gradually to avoid a sudden radiation spike from multiple trucks.
 
{{Footer Infobox}}
{{Footer Infobox}}

Latest revision as of 10:43, 30 March 2025

Radiation
TypePollution
StateVirtual
Transported byMagic
Stored inEthereal plane
Created inNone
Used inNone

Radiation is a virtual pollutant in the game that slows Population by reducing the birth rate. It’s produced by overheated Nuclear Reactors (Nuclear Meltdown) and unsafely stored radioactive materials like Spent Fuel.

Sources

Effects on Population Growth

  • Impact: Reduces the birth rate, not Health directly, slowing population growth.
  • Averaging Period: Radioactive material effects are averaged over 4 months.
  • Maximum Penalty: Total birth rate reduction can reach up to around -4 to -5 Growth under severe conditions.

Reactor Leaks

  • Penalty: Each leak reduces birth rate by roughly 0.13 Growth per month (based on frequency), with effects lingering over time.
  • Example: 1 leak per month ≈ -0.13 Growth; 10 leaks per month ≈ -1.3 Growth or more.

Radioactive Materials

  • Penalty: Starts at 480 units of radiation (no effect below this), with every 800 units above adding 1 Growth penalty, capped at -2.5 Growth.
  • Radiation Levels: Sum of exposed materials’ levels contributes to the total.
  • Examples:
    • 1000 units per month = -0.65 Growth ((1000 - 480) ÷ 800).
    • 4000 units per month = -2.5 Growth (maximum material penalty).
Material Radiation Level
Spent Fuel 2
Spent MOX 2
Plutonium 2
Fission Product 4

Management Tips

  • Prevent Meltdowns: Ensure Nuclear Reactors have adequate cooling water and manage Steam (High) or Steam (Super) overflow.
  • Safe Storage: Use Radioactive Waste Storage to contain radioactive materials, or reprocess them in a Nuclear Fuel Reprocessing facility.
  • Minimize Exposure:
    • Build reactors, reprocessing plants, and storage close together to shorten transport routes.
    • Use Tier I belts for quick movement and avoid long belts.
    • Assign a single small truck for transport to limit exposure time.
  • Handle Moves Carefully: When relocating stored waste, move it gradually to avoid a sudden radiation spike from multiple trucks.