Radiation: Difference between revisions
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'''Radiation''' is a virtual pollutant in the game that slows {{infoicon|Population|Population Growth}} by reducing the birth rate. It’s produced by overheated [[Nuclear Reactor]]s ([[Nuclear Meltdown]]) and unsafely stored radioactive materials like [[Spent Fuel]]. | |||
'''Radiation''' is a | |||
== Sources == | |||
* '''Reactor Leaks''': Occur during a [[Nuclear Meltdown]], caused by maxed-out heat from excess {{infoicon|Steam (High)}} or {{infoicon|Steam (Super)}} and insufficient cooling water. | |||
* '''Radioactive Materials''': Generated when materials like [[Spent Fuel]], [[Spent MOX]], [[Plutonium]], and [[Fission Product]] are stored outside a [[Radioactive Waste Storage]], including during transport or at the [[Shipyard]]. | |||
== | == Effects on Population Growth == | ||
* '''Impact''': Reduces the birth rate, not {{infoicon|Health}} directly, slowing population growth. | |||
* '''Averaging Period''': Radioactive material effects are averaged over 4 months. | |||
* '''Maximum Penalty''': Total birth rate reduction can reach up to around -4 to -5 Growth under severe conditions. | |||
=== Reactor Leaks === | |||
* '''Penalty''': Each leak reduces birth rate by roughly 0.13 Growth per month (based on frequency), with effects lingering over time. | |||
* '''Example''': 1 leak per month ≈ -0.13 Growth; 10 leaks per month ≈ -1.3 Growth or more. | |||
=== Radioactive Materials === | |||
* '''Penalty''': Starts at 480 units of radiation (no effect below this), with every 800 units above adding 1 Growth penalty, capped at -2.5 Growth. | |||
* '''Radiation Levels''': Sum of exposed materials’ levels contributes to the total. | |||
* '''Examples''': | |||
** 1000 units per month = -0.65 Growth ((1000 - 480) ÷ 800). | |||
** 4000 units per month = -2.5 Growth (maximum material penalty). | |||
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* Build | == Management Tips == | ||
* | * '''Prevent Meltdowns''': Ensure {{infoicon|Nuclear Reactor}}s have adequate cooling water and manage {{infoicon|Steam (High)}} or {{infoicon|Steam (Super)}} overflow. | ||
* | * '''Safe Storage''': Use [[Radioactive Waste Storage]] to contain radioactive materials, or reprocess them in a [[Nuclear Fuel Reprocessing]] facility. | ||
* '''Minimize Exposure''': | |||
** Build reactors, reprocessing plants, and storage close together to shorten transport routes. | |||
** Use [[Flat Conveyor|Tier I belts]] for quick movement and avoid long belts. | |||
** Assign a single [[Pickup|small truck]] for transport to limit exposure time. | |||
* '''Handle Moves Carefully''': When relocating stored waste, move it gradually to avoid a sudden radiation spike from multiple trucks. | |||
{{Footer Infobox}} | {{Footer Infobox}} |
Latest revision as of 10:43, 30 March 2025
Radiation
Type | Pollution |
State | Virtual |
Transported by | Magic |
Stored in | Ethereal plane |
Created in | None |
Used in | None |
Radiation is a virtual pollutant in the game that slows Population by reducing the birth rate. It’s produced by overheated Nuclear Reactors (Nuclear Meltdown) and unsafely stored radioactive materials like Spent Fuel.
Sources
- Reactor Leaks: Occur during a Nuclear Meltdown, caused by maxed-out heat from excess Steam (High) or Steam (Super) and insufficient cooling water.
- Radioactive Materials: Generated when materials like Spent Fuel, Spent MOX, Plutonium, and Fission Product are stored outside a Radioactive Waste Storage, including during transport or at the Shipyard.
Effects on Population Growth
- Impact: Reduces the birth rate, not Health directly, slowing population growth.
- Averaging Period: Radioactive material effects are averaged over 4 months.
- Maximum Penalty: Total birth rate reduction can reach up to around -4 to -5 Growth under severe conditions.
Reactor Leaks
- Penalty: Each leak reduces birth rate by roughly 0.13 Growth per month (based on frequency), with effects lingering over time.
- Example: 1 leak per month ≈ -0.13 Growth; 10 leaks per month ≈ -1.3 Growth or more.
Radioactive Materials
- Penalty: Starts at 480 units of radiation (no effect below this), with every 800 units above adding 1 Growth penalty, capped at -2.5 Growth.
- Radiation Levels: Sum of exposed materials’ levels contributes to the total.
- Examples:
- 1000 units per month = -0.65 Growth ((1000 - 480) ÷ 800).
- 4000 units per month = -2.5 Growth (maximum material penalty).
Material | Radiation Level |
---|---|
Spent Fuel | 2 |
Spent MOX | 2 |
Plutonium | 2 |
Fission Product | 4 |
Management Tips
- Prevent Meltdowns: Ensure Nuclear Reactors have adequate cooling water and manage Steam (High) or Steam (Super) overflow.
- Safe Storage: Use Radioactive Waste Storage to contain radioactive materials, or reprocess them in a Nuclear Fuel Reprocessing facility.
- Minimize Exposure:
- Build reactors, reprocessing plants, and storage close together to shorten transport routes.
- Use Tier I belts for quick movement and avoid long belts.
- Assign a single small truck for transport to limit exposure time.
- Handle Moves Carefully: When relocating stored waste, move it gradually to avoid a sudden radiation spike from multiple trucks.