Electronics II: Difference between revisions

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| Type1        = Crafted material
| Type1        = Crafted material
| State        = Unit
| State        = Unit
| Variants      = [[Electronics]]<br/>[[Electronics III]]
}}
}}
{{stub}}
{{stub}}
{{under construction}}
'''Electronics II''' is a late-game item that serves an an ingredient primarily for {{infoicon|Vehicle Parts III|new=yes}}, {{infoicon|Electronics III|new=yes}}, {{infoicon|Construction Parts IV}} and {{infoicon|Lab Equipment IV|new=yes}}.


{{recipe fetch|dir=out}}
It is also a required material to build [[Assembly (Robotic)]], [[Boiler (Electric)]], [[Data Center]], [[Enrichment Plant]], [[Household Appliances Module]], [[Maintenance II Depot]], [[Nuclear Reactor]], and {{variants|Solar Panel}}.
{{recipe fetch|dir=in}}
 
{{Footer Infobox}}

Latest revision as of 16:32, 5 May 2023

Electronics II is a late-game item that serves an an ingredient primarily for Vehicle Parts III, Electronics III, Construction Parts IV and Lab Equipment IV.

It is also a required material to build Assembly (Robotic), Boiler (Electric), Data Center, Enrichment Plant, Household Appliances Module, Maintenance II Depot, Nuclear Reactor, and Solar Panel [Mono].

Recipes

Below are all the recipes, which contain this item. Note, that some of them may be locked behind Research, and not immediately available in your game.

Production

Electric II
:
4
6
4
6
4
6
40 
60 
4
6
Robotic I
:
4
12
4
12
4
12
20 
60 
4
12
Robotic II
:
8
24
8
24
8
24
20 
60 
8
24

Consumption

Electric II
:
8
6
4
3
80 
60 
4
3
Electric II
:
12
12
4
4
4
4
60 
60 
12
12
Electric II
:
8
12
2
3
40 
60 
4
6
Electric II
:
4
6
2
3
40 
60 
4
6
Robotic I
:
8
12
4
6
40 
60 
4
6
Robotic I
:
12
24
4
8
4
8
30 
60 
12
24
Robotic I
:
8
24
2
6
20 
60 
4
12
Robotic I
:
2
3
2
3
40 
60 
2
3
Robotic I
:
4
12
2
6
20 
60 
4
12
Robotic II
:
8
24
4
12
20 
60 
4
12
Robotic II
:
12
48
4
16
4
16
15 
60 
12
48
Robotic II
:
2
6
2
6
20 
60 
2
6
Tier II
:
6
18
4
12
20 
60 
160
480
Tier II
:
6
18
4
12
20 
60 
160
480
8
24