Air Pollution: Difference between revisions

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'''Air Pollution''' is a virtual pollutant in the game that reduces population {{infoicon|Health}}. It’s produced by industrial buildings like the [[Smoke Stack]], [[Smoke Stack (Large)]], [[Flare]], [[Burner (Solid)]], and [[Exhaust Scrubber]], as well as diesel-powered vehicles.
air pollution is harmful gas emitted by production facility, it lowers health ( obviously, it's toxic ) and probably gone if you don't keep produce pollution for a while{{under construction}}


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== Sources ==
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* '''Industrial Buildings''':
** [[Smoke Stack]] and [[Smoke Stack (Large)]]: Release exhaust directly as air pollution.
** [[Flare]]: Burns off excess gases, producing air pollution.
** [[Burner (Solid)]]: Generates 0.5 units of air pollution per unit of {{infoicon|Waste}} burned.
** [[Exhaust Scrubber]]: Converts 180 units of {{infoicon|Exhaust}} into 24 units of air pollution (0.133 units per exhaust).
* '''Vehicles''': Diesel-powered vehicles (e.g., trucks) emit 1 unit of air pollution per unit of diesel fuel consumed. Hydrogen-powered vehicles produce none.
 
== Health Effects ==
* '''Penalty per Unit''': Each unit of air pollution reduces {{infoicon|Health}} by 0.044 points.
* '''Averaging Period''': The penalty is based on the average pollution over the last 4 months.
* '''Maximum Penalty''': Capped at -40 Health.
* '''Examples''':
** 23 units per month ≈ -1 Health (23 × 0.044 ≈ 1.01).
** 100 units per month = -4.4 Health (100 × 0.044).
** 910 units per month = -40 Health (maximum penalty).
 
== Comparison ==
Air pollution is less harmful per unit than water pollution (-0.044 Health vs. -0.11 Health), making it about 2.5 times weaker in its impact.
 
== Management Tips ==
* Switch to hydrogen-powered vehicles to eliminate vehicle-related air pollution.
* Upgrade to the [[Incineration Plant]] from the [[Burner (Solid)]] for more efficient waste disposal with less pollution.
* Minimize {{infoicon|Exhaust}} output where possible, though some air pollution from [[Exhaust Scrubber]]s is unavoidable in sustainable setups.
 
{{Footer Infobox}}

Latest revision as of 10:46, 30 March 2025

Air Pollution

TypePollution
StateVirtual
Transported byMagic
Stored inEthereal plane
Created inBurner (Solid)<br>Diesel Generator<br>Exhaust Scrubber<br>Flare<br>Smoke Stack<br>Smoke Stack (Large)
Used inNone

Air Pollution is a virtual pollutant in the game that reduces population Health. It’s produced by industrial buildings like the Smoke Stack, Smoke Stack (Large), Flare, Burner (Solid), and Exhaust Scrubber, as well as diesel-powered vehicles.

Sources

  • Industrial Buildings:
  • Vehicles: Diesel-powered vehicles (e.g., trucks) emit 1 unit of air pollution per unit of diesel fuel consumed. Hydrogen-powered vehicles produce none.

Health Effects

  • Penalty per Unit: Each unit of air pollution reduces Health by 0.044 points.
  • Averaging Period: The penalty is based on the average pollution over the last 4 months.
  • Maximum Penalty: Capped at -40 Health.
  • Examples:
    • 23 units per month ≈ -1 Health (23 × 0.044 ≈ 1.01).
    • 100 units per month = -4.4 Health (100 × 0.044).
    • 910 units per month = -40 Health (maximum penalty).

Comparison

Air pollution is less harmful per unit than water pollution (-0.044 Health vs. -0.11 Health), making it about 2.5 times weaker in its impact.

Management Tips

  • Switch to hydrogen-powered vehicles to eliminate vehicle-related air pollution.
  • Upgrade to the Incineration Plant from the Burner (Solid) for more efficient waste disposal with less pollution.
  • Minimize Exhaust output where possible, though some air pollution from Exhaust Scrubbers is unavoidable in sustainable setups.

Recipes

Below are all the recipes, which contain this item. Note, that some of them may be locked behind Research, and not immediately available in your game.

Production

:
ACCEPTS
6
36
/ 10 

/ 60 
2
12
:
ACCEPTS
6
36
/ 10 

/ 60 
2
12
:
ACCEPTS
4
12
/ 20 

/ 60 
3
9
:
ACCEPTS
4
12
/ 20 

/ 60 
3
9
:
ACCEPTS
6
18
/ 20 

/ 60 
6
18
:
ACCEPTS
2
12
/ 10 

/ 60 
8
48
:
ACCEPTS
6
36
/ 10 

/ 60 
3
18
Tier I
:
1
3
20 
60 
 
800 KW
1
3
:
30
180
4
24
10 
60 
1
6
12
72
4
24
4
24
:
ACCEPTS
12
36
/ 20 

/ 60 
8
24
:
ACCEPTS
12
36
/ 20 

/ 60 
10
30
:
ACCEPTS
12
36
/ 20 

/ 60 
4
12
:
ACCEPTS
16
48
/ 20 

/ 60 
4
12
:
ACCEPTS
8
24
/ 20 

/ 60 
10
30
:
ACCEPTS
12
36
/ 20 

/ 60 
8
24
:
ACCEPTS
12
36
/ 20 

/ 60 
8
24
Small
:
ACCEPTS
20
60
/ 20 

/ 60 
5
15
Small
:
ACCEPTS
20
60
/ 20 

/ 60 
10
30
Large
:
ACCEPTS
200
600
/ 20 

/ 60 
50
150
Large
:
ACCEPTS
200
600
/ 20 

/ 60 
100
300