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| OtherStorage  = [[Recyclables Collection]]
| OtherStorage  = [[Recyclables Collection]]
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'''Recyclables''' are a [[:Category:Loose products|loose]] product created by the [[Recyclables Collection]], [[Research Lab II]], [[Research Lab III]] and all variants of [[Maintenance Depot]]s.
'''Recyclables''' are a [[:Category:Loose products|loose]] product created by the [[Recyclables Collection]], [[Research Lab II]] [[[Research Lab III|III]]•[[Research Lab IV|IV]]•[[Research Lab V|V]]], and all variants of [[Maintenance Depot]]s.


The product is created in machines consuming [[Iron]], [[Copper]], [[Glass]] and [[Gold]] and offers a way to reduce usage of [[:Category:Natural_resources|Natural Resources]] by re-using the recycled materials in the [[Waste Sorting Plant]] by up to 90%.
The product is generated from machines consuming [[Iron]], [[Steel]], [[Copper]], [[Glass]], and [[Gold]], offering a way to reduce usage of [[:Category:Natural_resources|Natural Resources]] by reprocessing recycled materials in the [[Waste Sorting Plant]]. Efficiency can reach up to 90%, depending on the '''Recycling Efficiency''' modifier.


Efficiency of the recycling process is determined by the '''Recycling Efficiency''' modifier, initially set to be 25%.  
== Recycling Efficiency ==
'''Recycling Efficiency''' determines the percentage of used materials that can be recovered and reused through recycling. It starts at 25% and can be increased to 90% via [[Edicts]] and [[Research]].


== Recycling Efficiency ==
At 25% efficiency, for every 100 [[Iron]] consumed, 25 [[Iron]] is recovered from Recyclables processed in the [[Waste Sorting Plant]]. Higher efficiencies amplify this reuse dramatically:
'''Recycling Efficiency''' is the percentage of used materials, that can be re-used by recycling them. The initial value of 25% can be raised up to 90% using different [[Edicts]] and [[Research]].
 
- '''Efficiency Levels and Total Usage''' (from 100 units of material):
  - '''25%''': 132 uses (132% of original)
  - '''50%''': 196 uses (196%)
  - '''60%''': 247 uses (247%)
  - '''70%''': 328 uses (328%)
  - '''75%''': 395 uses (395%)
  - '''80%''': 494 uses (494%)
  - '''90%''': 989 uses (989%)


Each “use” represents the material being cycled through production and recycling, where 90% efficiency means 100 units act like 989 units over time due to repeated recovery. For example, jumping from 80% (494 uses) to 90% (989 uses)—a 10% increase—doubles the effective usage, much like how 80% to 90% damage reduction in ARPGs doubles survivability.


An efficiency of 25% means that for every 100 [[Iron]] used by a machine, 25 [[Iron]] can be created by processing the Recyclables from that machine in the [[Waste Sorting Plant]].  
=== Storage and Overproduction ===
Recycling at high efficiency (e.g., 90%) floods the system with recovered materials—like [[Gold]]—faster than they’re consumed. With limited storage ([[Recyclables Collection]], internal buffers, belts), over-smelting raw ore during startup can clog the system, as recycled products loop back before space clears. Adding buffers or reducing initial smelting helps balance this overcapacity.


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Latest revision as of 07:33, 4 April 2025

Recyclables are a loose product created by the Recyclables Collection, Research Lab II [[[Research Lab III|III]]•IVV], and all variants of Maintenance Depots.

The product is generated from machines consuming Iron, Steel, Copper, Glass, and Gold, offering a way to reduce usage of Natural Resources by reprocessing recycled materials in the Waste Sorting Plant. Efficiency can reach up to 90%, depending on the Recycling Efficiency modifier.

Recycling Efficiency

Recycling Efficiency determines the percentage of used materials that can be recovered and reused through recycling. It starts at 25% and can be increased to 90% via Edicts and Research.

At 25% efficiency, for every 100 Iron consumed, 25 Iron is recovered from Recyclables processed in the Waste Sorting Plant. Higher efficiencies amplify this reuse dramatically:

- Efficiency Levels and Total Usage (from 100 units of material):

 - 25%: 132 uses (132% of original)
 - 50%: 196 uses (196%)
 - 60%: 247 uses (247%)
 - 70%: 328 uses (328%)
 - 75%: 395 uses (395%)
 - 80%: 494 uses (494%)
 - 90%: 989 uses (989%)

Each “use” represents the material being cycled through production and recycling, where 90% efficiency means 100 units act like 989 units over time due to repeated recovery. For example, jumping from 80% (494 uses) to 90% (989 uses)—a 10% increase—doubles the effective usage, much like how 80% to 90% damage reduction in ARPGs doubles survivability.

Storage and Overproduction

Recycling at high efficiency (e.g., 90%) floods the system with recovered materials—like Gold—faster than they’re consumed. With limited storage (Recyclables Collection, internal buffers, belts), over-smelting raw ore during startup can clog the system, as recycled products loop back before space clears. Adding buffers or reducing initial smelting helps balance this overcapacity.

Recipes

Below are all the recipes, which contain this item. Note, that some of them may be locked behind Research, and not immediately available in your game.

Production

Tier I
:
8
24
4
12
20 
60 
160
480
6
18
Tier II
:
6
18
4
12
20 
60 
160
480
8
24
Tier III
:
2
6
2
6
20 
60 
60
180
5
15
:
PROVIDES
?
?
/ 60 

/ 60 
Tier II
:
1
4
15 
60 
1
4
Tier III
:
1
4
15 
60 
2
8
Tier IV
:
1
4
15 
60 
3
12
Tier V
:
1
4
15 
60 
8
32
:
1
6
10 
60 
1
6
:
1
6
10 
60 
1
6

Consumption

:
6
72
60 
2
24
:
48
144
20 
60 
?
?
?
?
?
?
?
?