Electronics II: Difference between revisions

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| Variants      = [[Electronics]]<br/>[[Electronics III]]
| Variants      = [[Electronics]]<br/>[[Electronics III]]
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'''Electronics II''' is a late-game item that serves an an ingredient primarily for {{infoicon|Vehicle Parts 3|text=Vehicle Parts III|link=Vehicle Parts II|new=yes}}, {{infoicon|Electronics 3|text=Electronics III|link=Electronics III|new=yes}}, {{infoicon|Construction Parts IV}} and {{infoicon|Lab Equipment 4|link=Lab Equipment IV|text=Lab Equipment IV|new=yes}}.


It is also a required material to build [[Assembly (Robotic)]], [[Boiler (Electric)]], [[Data Center]], [[Enrichment Plant]], [[Household Appliances Module]], [[Maintenance II Depot]], [[Nuclear Reactor]], and {{variants|Solar Panel}}.
'''Electronics II''' is an item that serves an an ingredient for various late-game goods, including {{infoicon|Vehicle Parts 3|text=Vehicle Parts III|link=Vehicle Parts II|new=yes}}, {{infoicon|Construction Parts IV}}, {{infoicon|Lab Equipment 4|link=Lab Equipment IV|text=Lab Equipment IV|new=yes}}, and {{infoicon|Household Appliances|new=yes}}. It is also a component of the even more advanced {{infoicon|Electronics 3|text=Electronics III|link=Electronics III|new=yes}}.
 
Electronics II is a required material to build [[Household Appliances Module]].


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{{Footer Infobox}}

Revision as of 18:31, 25 August 2025

Electronics II

TypeCrafted material
StateUnit
Transported byFlat Conveyor [IIIII]
PickupTruck
Stored inUnit Storage [IIIIIIV]
Shipyard
Created in
    None
Used in
    None
VariantsElectronics
Electronics III

Electronics II is an item that serves an an ingredient for various late-game goods, including Vehicle Parts III, Construction Parts IV, Lab Equipment IV, and Household Appliances. It is also a component of the even more advanced Electronics III.

Electronics II is a required material to build Household Appliances Module.

Recipes

Below are all the recipes which contain this item. Note that some of them may be locked behind Research and not immediately available in your game.

Production

:
4
6
8
12
4
6
40 
60 
4
6
:
4
12
8
24
4
12
20 
60 
4
12
:
4
24
8
48
4
24
10 
60 
4
24

Consumption

:
8
8
4
4
1
1
60 
60 
4
4
:
8
6
4
3
80 
60 
4
3
:
8
8
4
4
4
4
60 
60 
12
12
:
6
12
1
2
30 
60 
6
12
:
3
6
2
4
1
2
30 
60 
6
12
:
4
8
1
2
30 
60 
2
4
:
8
16
4
8
1
2
30 
60 
4
8
:
8
12
4
6
40 
60 
4
6
:
8
16
4
8
4
8
30 
60 
12
24
:
6
24
1
4
15 
60 
6
24
:
2
3
4
6
40 
60 
2
3
:
3
12
2
8
1
4
15 
60 
6
24
:
4
16
1
4
15 
60 
2
8
:
8
32
4
16
1
4
15 
60 
4
16
:
8
24
4
12
20 
60 
4
12
:
8
32
4
16
4
16
15 
60 
12
48
:
6
45
1
7.5
60 
6
45
:
2
6
4
12
20 
60 
2
6
:
3
22.5
2
15
1
7.5
60 
6
45
:
4
30
1
7.5
60 
2
15
Tier II
:
6
18
4
12
20 
60 
160
480
Tier II
:
6
18
4
12
20 
60 
160
480
8
24